/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package CharacterType;
import Core.Vector2;
import FlyingType.Ball;
import Thing.Character;

/**
 *
 * @author THINH
 */
public class Sniper extends Character{
    //constructor
    public Sniper(){
        super();
        
    }
    public Sniper(String pathImage, int frameWidth, int frameHeight, int[]standSequence,
            int[]goRightSequence, int[]jumpSequence, int[] shootSequence){
        //super(pathImage, frameWidth, frameHeight, standSequence, goRightSequence,jumpSequence, shootSequence);
    }
    //main func
    public void update(){
        //code here
        
        super.update();        
    }
    
    //func
    public void shoot(Vector2 direction){
        //code here
        if(flying==null){
            flying = new Ball();
        }
        
        super.shoot(direction);
    }
}
